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Eternal Winter's Grasp

baldurs_gate

Adventure Hook

The Cult of the Dead Three have captured Scar of the Flaming Fist and are demanding the Amnian Trade Agreement as ransom. The exchange is set to occur in the tension-filled Ducal Palace of Baldur's Gate. If the party doesn't intervene, dead three ascendancy will be inevitable. A desperate Foreign Diplomat offers Amnian Gold for assistance. Recommended for levels 1-4.

Extended Hook

In twilight-shrouded streets of Baldur's Gate, where tension-filled shadows cling to ancient stones and signs of danger linger in air, a Neutral Good scheme takes root. Cult of the Dead Three, with cold calculation and ruthless ambition, weave threads of conspiracy into a patriar inheritance feud – a plot ensnaring both renowned Scar of the Flaming Fist and coveted amnian trade agreement, artifact of terrible power and dark provenance. Their malevolent influence spreads through watchful ducal palace, centering upon notorious Hall of Wonders while extending tendrils of corruption toward Bridge District where unsuspecting victims continue daily lives, blissfully ignorant of approaching doom. Should these machinations reach fruition, dead three ascendancy would sweep across lands like wildfire, leaving only ashes and lamentations in its wake. Yet sliver of hope remains – a determined Foreign Diplomat, eyes alight with desperation and last embers of courage, has connections to powerful Zhentarim and seeks heroes of proven mettle, adventurers of levels 1-4 whose blades and spells might yet turn tide. Enigmatic Ravensgar, keeper of forgotten lore and ancient secrets, may offer crucial insights to those brave enough to seek them out, while presence of Tethtoril casts long shadow over these events – their true loyalties and motives shrouded in mystery that could prove salvation or damnation for those who trust unwisely. Heroes who stand against this ancestral debt demanding generational justice and emerge victorious shall find themselves rewarded not only with legendary amnian gold of stories and songs, but with eternal gratitude of Baldur's Gate and power that comes from being saviors of a realm that remembers its debts.

Adventure Parameters

Alignment
Neutral Good
Level Range
1-4
Conflict
Patriar Inheritance Feud
Target
Scar of the Flaming Fist
Item
Amnian Trade Agreement
Threat
Cult of the Dead Three
Region
Ducal Palace
Ally
Foreign Diplomat
Consequence
Dead Three Ascendancy

Adventure Structure

Hook

Amidst tension-filled streets of Baldur's Gate, a desperate Foreign Diplomat approaches with trembling hands and fear-filled eyes. Whispering tales of Scar of the Flaming Fist's involvement with legendary amnian trade agreement, they reveal a foreboding plot unfolding in snow-blanketed ducal palace. Cult of the Dead Three, with ruthless determination, orchestrate a patriar inheritance feud threatening to unleash dead three ascendancy upon unsuspecting populace.

Investigation

A trail leads to Hall of Wonders, a place echoing with distant sounds where shadows hold secrets. Here, enigmatic Ravensgar offers vital information, speaking in riddles and half-truths that test wisdom and resolve. Cryptic documents and whispered conversations reveal disturbing connections to Zhentarim, with influence stretching like a spider's web throughout. All evidence points toward snow-blanketed depths of Bridge District, where darker truths await discovery.

Complication

Just as clarity seems within reach, winds of fate shift treacherously. Progress becomes perilously complex when Ancient prophecy misinterpreted by zealots emerges from shadows, demanding immediate attention. In a blood-chilling moment, Tethtoril steps forward to reveal shocking truths about amnian trade agreement – revelations that reframe this entire quest in sinister new light.

Confrontation

A stronghold of Cult of the Dead Three rises in tension-filled heart of ducal palace – monument to malevolence where evil plans take physical form. Within forbidding walls, horrifying evidence shows the plot has advanced further than feared. Architects of chaos have already laid groundwork for dead three ascendancy, preparations meticulous and chilling. Time slips away like sand through fingers as heroes realize how little remains to avert disaster.

Revelation

In a heart-stopping revelation amidst chaos of battle, heroes uncover Maritime expansion disrupting sacred fishing grounds. This shattering truth cascades through understanding like cracks through glass, transforming understanding of both patriar inheritance feud and Scar of the Flaming Fist's true role in this unfolding drama.

Climax

Storm clouds gather over Hall of Wonders as fate draws heroes toward destiny. In chambers echoing with ancient power, they face Neutral Good leader of Cult of the Dead Three – figure of terrible purpose standing ready to use amnian trade agreement and unleash dead three ascendancy upon this realm. Air crackles with tension as Ravensgar makes unexpected appearance, true allegiance revealed in crucial moment when all hangs in balance.

Resolution

When silence finally falls upon battlefield and dust of conflict settles, light prevails over darkness. Scar of the Flaming Fist, eyes bright with gratitude, presents heroes with amnian gold – reward glittering with promise. Zhentarim spreads tales of valor across lands, ensuring names will be remembered in song and story for generations.