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Eternal Winter's Grasp

baldurs_gate

Adventure Hook

The Iron Throne Enforcers have captured Duke Eltan and are demanding the Bhaal's Blood Chalice as ransom. The exchange is set to occur in the smog-choked Outer City of Baldur's Gate. If the party doesn't intervene, amnian intervention will be inevitable. A desperate Helm Priest offers Baatezu Contracts for assistance. Recommended for levels 1-4.

Extended Hook

In shadow-cloaked streets of Baldur's Gate, where smog-choked shadows cling to ancient stones and omens of danger linger in air, a Lawful Evil scheme takes root. iron throne enforcers, with cold calculation and ruthless ambition, weave threads of conspiracy into a bhaalist ritual disruption – a plot ensnaring both renowned Duke Eltan and coveted bhaal's blood chalice, artifact of terrible power and dark provenance. Their malevolent influence spreads through haunted outer city, centering upon notorious Sorcerous Sundries while extending tendrils of corruption toward Friendly Arm Inn where unsuspecting victims continue daily lives, blissfully ignorant of approaching doom. Should these machinations reach fruition, amnian intervention would sweep across lands like wildfire, leaving only ashes and lamentations in its wake. Yet sliver of hope remains – a determined Helm Priest, eyes alight with desperation and last embers of courage, has connections to powerful Harpers and seeks heroes of proven mettle, adventurers of levels 1-4 whose blades and spells might yet turn tide. Enigmatic Captain Zodge, keeper of forgotten lore and ancient secrets, may offer crucial insights to those brave enough to seek them out, while presence of Tethtoril casts long shadow over these events – their true loyalties and motives shrouded in mystery that could prove salvation or damnation for those who trust unwisely. Those daring enough to challenge this a power struggle shall claim not merely glittering baatezu contracts awaiting victors, but also whispered respect in darkest corners of Baldur's Gate, where power speaks louder than virtue and bold prosper while righteous perish.

Adventure Parameters

Alignment
Lawful Evil
Level Range
1-4
Conflict
Bhaalist Ritual Disruption
Target
Duke Eltan
Item
Bhaal's Blood Chalice
Threat
Iron Throne Enforcers
Region
Outer City
Ally
Helm Priest
Consequence
Amnian Intervention

Adventure Structure

Hook

Amidst smog-choked streets of Baldur's Gate, a desperate Helm Priest approaches with trembling hands and fear-filled eyes. Whispering tales of Duke Eltan's involvement with legendary bhaal's blood chalice, they reveal a mysterious plot unfolding in mist-shrouded outer city. iron throne enforcers, with ruthless determination, orchestrate a bhaalist ritual disruption threatening to unleash amnian intervention upon unsuspecting populace.

Investigation

A trail leads to Sorcerous Sundries, a place illuminated by eerie lights where shadows hold secrets. Here, enigmatic Captain Zodge offers vital information, speaking in riddles and half-truths that test wisdom and resolve. Cryptic documents and whispered conversations reveal disturbing connections to Harpers, with influence stretching like a spider's web throughout. All evidence points toward mist-shrouded depths of Friendly Arm Inn, where darker truths await discovery.

Complication

Just as clarity seems within reach, winds of fate shift treacherously. Progress becomes perilously complex when Sacred sites desecrated by foreign influence emerges from shadows, demanding immediate attention. In a blood-chilling moment, Tethtoril steps forward to reveal shocking truths about bhaal's blood chalice – revelations that reframe this entire quest in sinister new light.

Confrontation

A stronghold of iron throne enforcers rises in smog-choked heart of outer city – monument to malevolence where evil plans take physical form. Within forbidding walls, horrifying evidence shows the plot has advanced further than feared. Architects of chaos have already laid groundwork for amnian intervention, preparations meticulous and chilling. Time slips away like sand through fingers as heroes realize how little remains to avert disaster.

Revelation

In a heart-stopping revelation amidst chaos of battle, heroes uncover Personal connection to a party member's past. This shattering truth cascades through understanding like cracks through glass, binding one among them to this conflict through ties of blood or destiny that cannot be severed.

Climax

Storm clouds gather over Sorcerous Sundries as fate draws heroes toward destiny. In chambers echoing with ancient power, they face Lawful Evil leader of iron throne enforcers – figure of terrible purpose standing ready to use bhaal's blood chalice and unleash amnian intervention upon this realm. Air crackles with tension as Captain Zodge makes unexpected appearance, true allegiance revealed in crucial moment when all hangs in balance.

Resolution

Victory comes at bitter cost, leaving taste of ash in mouth of triumph. Though immediate threat has ended, survivors must navigate treacherous aftermath of bhaalist ritual disruption, where new dangers emerge from shadows. Harpers nurtures vengeance in silence, yet baatezu contracts now in possession might justify enemies made this day.